Monday, 18 July 2011

EXCEED RABBIT!

Recently I've been looking at the new cards from photon shockwave and have seen some interesting cards. Back in the 09 era I was a dedicated synchro Cat player, loved the deck, loved everything about it then it got banned. T-T

THEN! I saw this...


Enlarge this image 
 and my heart missed a beat. So I looked up every normal level 4 or lower TUNER and normal monster and got to this idea... Genex controller will be awesome with this card. along with the Rank 3 exceed Empty Space Sea Serpent Levaiel and my mind exploded.

we have a new version of synchro cat. EXCEED RABBIT! Now, I don't know how broken this deck can be or what potential it has, however... it can exceed AND synchro A LOT! and from my proxy testing I can tell you the meta better be ready for this bad boy, so here we go.

Firstly to get the synchro engine going, I decided to adopt the "UNDINE ENGINE" into it, as this makes getting genex controller to hand easy but also makes it less dependent on Rabbit SO!

2x Genex Undine
1x Fishborg Blaster
2x Treeborn Frog
3x Genex controller.

Then I decided to look at other normal monsters which can be easily used in decks today that are flexible and also a viable tuner that can be used with rabbit that were around level 4 there weren't any... so i thought, hey what what dark monsters can be searched that would be interesting in this deck to help the flow? So I decided on 2 hunter dragon because its a good beatstick and is dark so it fits with the deck, then the water monsters chosen we're of course water based to fit the theme... so mad lobster was also added, this allows for better synergy with fishborg as its a level 3 water monster so abuse is made better. and again is a brilliant level 3 beater.

3x Hunter dragon.
3x Mad lobster

Now you're thinking, "BUT HOW DOES THIS ALL WORK!?! there's no search..." Well i have that covered too, TOUR GUIDE! This card is amazing in this deck... it allows for fantastic search for itself for level 3 exceeding, or for sangan to have it be abused for its effect to search for Rabbit. So...

2 tour guide from the underworld
1 sangan

after this I have some room for other cards... so I added in some interesting "techs" of my own...

2x card trooper
1x glow-up bulb
1x dark armed dragon

Then of course 2 rescue rabbit so the list so far with the deck is as follows.

2x Genex Undine
1x Fishborg Blaster
2x Treeborn Frog
3x Genex controller.
3x Hunter dragon.
3x Mad lobster
2x tour guide from the underworld
1x sangan
1x dark armed dragon
2x caius, the shadow monarch

so here we have 24 monsters which all work well together in a deck that is incredibly versatie and also can do lost of things in a single turn. There is a chaos variant of this deck but I found this version to be much more versatile and effective compared to that of other build Idea's I've had.

So what about spells? Well... theres the obvious staples... reborn, dark hole, trunade etc etc... but thats boring...

so I mixed it up a little with some interesting ideas.

#1 CREATURE SWAP! using this card to get controller and steal an opponents monster for a synchro/exceed summon is the nuts! Not only this but it combo's well with Tour guide.

#2 Enemy controller, with treeborn in this deck, you will have nothing to fear using this card to control your opponents monster line up.

#3 Moray of greed: With so many water monsters you DONT want in the hand moray of greed is a good way of putting them into the deck for re-use and also a more consistent play within the deck.

#4 D.D.R. Different Dimensional Rebirth: With this card Rescue rabbit is just as spammable, and with a discard cost, its not much of a loss getting back your rabbit, because he gets you two monsters anyway and at one along with Leviath, its a very powerful card in this deck to kick combo's off!

So the spell line up is as follows:

2 pot of avarice
1 monster reborn
1 dark hole
1 giant trunade
1 D.D.R Different Dimension Re-incarnation
1 moray of greed
1 creature swap
2 enemy controller
1 mind control
1 book of moon

WHICH makes our line up come to 35 cards so far!

This leaves the traps... now trying to be clever here... because you're rabbit removes itself... Limit reverse isnt advised this is also the case because you play treeborn frog as the draw engine within the deck... SO!!! What do we use? Well... its rather simple.

1 mirror force
1 torrential tribute
2 common charity
1 solemn warning

This allows for draw power and the final flow of synergy between the removal in this deck and also the amount of hand and grave control you can have.

Finally we have out extra deck! YAAAAY this is what you've been waiting for isn't it haha. Well it was a long process but its sorted after 3 weeks of proxy testing...

EXCEEDS = 4

2 Empty Space Sea Serpent Levaiel
1 Number 17: Leviath Dragon
1 Number 34: Computer-Beast Tera Byte

Synchro = 11

2 formula synchron
1 T.g. Hyper Librarian
1 Orient dragon
1 brionac, dragon of the Ice barrier
1 Gungnir Dragon of the Ice barrier
1 Black Rose Dragon
1 scrap dragon
1 stardust dragon
1 thought ruler archfiend
1 trishula, dragon of the Ice barrier.

well thats the whole deck, I hope you like it and test it in the future, NOT ONLY THIS but constructive criticism is advised to make this deck flow better, but for now it seems to work very consitantly.

there is debate over using ryko and hamster over the tour guides, but the extra darks makes this deck really good at getting DAD for a guaranteed GG but let me know what you think Very Happy

THE CYNICAL DUELIST

Thursday, 14 July 2011

Neo-Spacian Grand Mole review

Here we go guys with another review this week Very Happy

Now the suggestions this week we're interesting but I decided to go with this guy...



So these days grand mole hasn't been seeing much plat apart from Stun variants... 

But basically this guy is at one for a reason because before damage calculation occurs he can bounce himself and another monster back to the owners hands. so he gets around those nasty synchro's. So thats a good thing about him. 

Another awesome thing about this card is his ability to "LOCK DOWN" your opponents. He can restrict your opponents field by just constantly bouncing them off the field and you attacking them with another monster.

So how do we stop him? HOUSE OF ADHESIVE TAPE OF COURSE! Im serious this card stop mole in his tracks. And so does D- Prison and the other generic ways of killing monsters nowadays... If he does die, use your limit reverse's to get him back, call of the haunted and monster reborn are also good, BUT THEY AINT NO FUN!

If you use a Grand-Mole in your deck he can't be searched out by a lot... infact only 3 cards can truly search him out and stick him on the field, "Sangan", "Sphere of Chaos" and "Giant Rat". But if "Neo Space" is face-up on the field, this card can be searched via "Chrysalis Mole".

So he's a rather limited (geddit?) card when it comes to flexability in a deck, hence the massive use in stun decks which generate 1 for 1s and only really have pot of duality or your draw phase...

But when you get him "Neo-Spacian Grand Mole" can be used in many situations, including delivering the killing blow to your opponent, or just getting rid of a monster on their side of the field. Basically, only card effects can destroy this monster outright, or flip it face down, at which point "Neo-Spacian Grand Mole"'s effect cannot be used, meaning that it can be destroyed by battle easily.

However using him still takes some thought, if say you bounce a dark armed dragon back to your oppoenets hand... he can easily special summon it again, not only this but this applies for any an ALL monsters than can special summon themselves from the hand so be careful when using mole... HIS DRILL MAY PIERCE THE HEAVENS, but if you go too high you fall like a sack of bricks...

well there ya go, sorry it's 2 days late but IRL stiff is annoying hahah. CIAO FOR NOW and see you on the duel field :DD

The Cynical Duelist

Friday, 8 July 2011

Super Rare Duality!?!

Well in my days of playing yugioh I've known of cards being reprinted at different rarity's. We've seen the fall of the great judgment dragon and the fall of the powerful Dark armed dragon reduced to a mere super rare and respectively JD as a Gold rare...

Not only this but other fantastic cards have fallen in rarity over the years, fantastic traps becomming commons, powerful and beautiful secret rares like Athena, Speldid venus, valhalla hall of the fallen and so on... Now with the recent post on the Konami webiste we have seen the greatest NERF in rarity and value of a Yugioh card in a long long time. Pot of Duality, the great $120/£100 card reduced too, a super rare from a collectors tin...

OH THE HUMANITY, konami congratz why couldn't it have been solemn warning or archlord kristya, BUT DUALITY REALLY!?! I gotta say this has become I believe the fastest price drop ever, on ebay at 9am on the morning after the announcement i saw a Pot of Duality for £25!!! BARGAIN! But not really... its depressing.

So why has this happened? Well really it comes down to Konami losing too much money from the card itself, people were purposely purchasing boxes of duelist revolution and getting more money for the card than what the spent on the box! Not only this but retailer's had started selling boxes of Duelist revolution for way over the RRP! Meaning Konami we're losing money, so basically this has been a drastic move to slow this down and also the make the more wanted cards in the game more accessable for new players. Which is good i guess, but konami needs to remember that us as yugioh players want to make money so we can buy their latest products to keep our decks up to date. Duality is out dated now in the "Tengu" era because decks at the top level need to special summon so much the cost of playing it is too high that only anti meta decks have needed to play it now. Also with this release there has been speculations floating around that pot of duality in the September ban-list may be in line for restriction... making people panic, so buy your duality's whilst you can while sellers panic to get rid of them while they're still valuable, you can get a good bargain and when that ban-list comes round and Duality doesn't get hit and you have a page of POD's who's laughing then? Hahaha.

But seriously people are going mad over this but its no different to gold rare Dark Armed Dragon back in the tele-dad era and its no different to when there was a re-release of Judgment dragon or Honest as an ultra promo in a special edition box. So all we have to do now is wait for the reprint of Tour-guide from the underworld and the Gold rare solemn warning and we'll be fine :D

Thanks for reading guys I'll bring more news reviews and daily blues about yugioh in the future!

The Cynical Duelist

Tuesday, 5 July 2011

Zephyros the Elite Card review

So, its been another week and there were many suggestions this week but the one I saw the most potential of was of course Zephyros the elite.

At first i thought this card was a pile of crap, the cost was weird and he's not even a tuner, so I never looked into him. 

Lately however I've seen him getting a lot of play in Meta decks and in decks at my locals when it hit me, this card is game breaking... Lets have a look at it. I personally wouldn't run it but others like it. But what you gunna do?

So basically what he does is:

"If this card is in the Graveyard, you can return 1 face-up card you control to the hand to Special Summon this card from your Graveyard, and take 400 damage. Each player can only use the effect of "Blackwing - Zephyros the Elite" once per Duel."

So I'm sure that at this point you're thinking the same as me... "Why is he that good. He looks crap to me." Well lets have a look at the cards that can be reused with his effect...

All the mainsprings... Fortune lady lighty, wind, call of the haunted limit reverse, Tour guide from the underworld... the list goes on, this basically allows decks to have more flow if he's in the graveyard... He's also quite searchable, this card can be searched via "Raptor Wing Strike", "Swallow's Nest", "Black Whirlwind", "Soul Rope", "Summoner Monk", "Resonator Engine", and "Witch of the Black Forest". So pretty average search not a lot that can get him.

However if used in a deck that relies on milling like zombies and chaos tengu plant he then comes into his own... In a black wing deck is where he is most effective however because of some sick plays you can make. Summon "Blackwing - Bora the Spear" or "Blackwing - Gale the Whirlwind", and return it to your hand to Special Summon "Blackwing - Zephyrus the Elite". Then Special Summon either monster back to the field. If done with "Gale", you'll be able to use its effect twice and Synchro Summon a Level 7 monster like "Blackwing Armor Master" or "Black Rose Dragon" for an easy nuke to gain control.

More things you can do with this deck are bouncing a "Blackwing - Blizzard the Far North" to reuse its effect or the monster it recovers. Bounce "Blackwing - Kalut the Moon Shadow" for its effect. Discard with the effect of "Dark Grepher" and another "Blackwing" monster (to be used with "Blackwing - Vayu the Emblem of Honor") or use this card with "Icarus Attack" as a safety precaution before attempting to swarm the field by other means theres so many uses in blackwing'ss its rediculous! Thank god for the once a duel limit otherwise blackwings may have been tier 0 with this guy.

You can use it in non-Blackwing Decks for Tribute, Synchro, Ritual, or Xyz Material as well. In monarchs you can bounce a monarch back from the field to tribute this guy to use it again!

In absolute zero, bounce stratos or prisma to use their effects again OR bounce absolute zero to abuse him!
In Infernity Decks, retrieve a card like "Infernity Necromancer" to reuse its effect for another level 8 or 9 synchro which is pretty powerful

In Dragunity Decks (this is where I've learned its power by using it in my dragunitys), pay for the effect of "Dragon Ravine" by discarding "Blackwing - Zephyrus the Elite", and return "Dragon Ravine" in your hand to activate the effect of "Zephyrus". Re-activate "Dragon Ravine" to use it again. Also, "Zephyrus" is a Winged-Beast-Type Monster and can be used as Synchro Material Monster for "Dragunity" Synchro Monsters.
You could also return "Dragunity Legionnaire" after he's used his effect to destroy more cards with Dragunity Aklys, or Summon "Dragunity Phalanx" to Synchro Summon "Trishula, Dragon of the Ice Barrier".

In Mist Valley Decks (i use this in my "Bounce!" deck on DN), "Divine Wind of Mist Valley", since you can return a WIND monster back to your hand, Special Summon this card, and use the Field Spell's effect to Special Summon a WIND monster from the Deck, potentially providing you 2 or 3 monsters in a single turn which is just unreal!

Special Summon "Genex Blastfan" with "Divine Wind". Use "Blastfan" to search for "Genex Ally Birdman". Return "Divine Wind" to your hand for this monster. Activate "Divine Wind" again, then bounce "Blastfan" for "Birdman". You can easily Synchro Summon monsters of any Level in this way making genex slowly claw their way into Tier 2 HURRAY! Its about time these guys got play.

You can use his effect to re-equip an Equip Card to a different monster. In a Deck that uses "Supervise" (this is for Psycho turtle specifically), use "Blackwing - Zephyrus the Elite" in the Graveyard to retrieve an equipped "Supervise" and Special Summon "Zephyrus". Then, use "Supervise" for another Gemini monster.

Defensively he's very effective aswell, you can "Mind Control" one of your opponent's powerful monsters and return it to the hand to Special Summon this card which is really REALLY funny many rage quits with this move Razz

You can also use Zephyros to retrieve useful cards that can be reused like "Dragon Ravine" (like I said before), "Swords of Revealing Light", "Call of the Haunted", "Black Whirlwind", "Royal Oppression", "Morphing Jar", "Supervise" and "Pitch-Black Power Stone.

You can fill your field in 1 turn by having this card and "Blackwing - Bora the Spear" in your Graveyard while "Blackwing - Blizzard the Far North", "Blackwing - Gale the Whirlwind", and "Blackwing - Gust the Backblast" are in your hand (such a play allow me to explain). First, make sure you control no cards on your field so you can Special Summon "Gust" using its effect. Then, Normal Summon "Blizzard" and use its effect to Special Summon "Bora" from your Graveyard. Return "Bora" to your hand to Special Summon this card and take 400 damage. After that, Special Summon "Bora" again, then "Gale" from your hand. For an OTK (like my blackwings), use "Blackwing - Sirocco the Dawn", "Blackwing - Zephyrus the Elite" and 3 "Blackwing - Bora the Spear". (Note: use 1 "Gale" if you cannot assemble 3 "Bora" in time.)

Use the effect of "Future Fusion", and target "Elemental HERO Escuridao", and send "Blackwing - Zephyros the Elite", and another "HERO" monster. Use the effect of Zephros to return Future Fusion to your hand, so you can reuse Future Fusion bloody ace play I use in my Chaos Spacian's deck, seriously this card makes game play so much more powerful, he's rediculous I've OTK'd so many times because of him that 400 damage makes all the difference I mean hell in "Lightsworn" Variants, I use this card to return "Lyla, Lightsworn Sorceress", and reuse it's effect for Spell/Trap Destruction. Return "Lumina, Lightsworn Summoner", to Special Summon another "Lightsworn". Return "Ryko, Lightsworn Hunter", to mill 6 cards and destroy 2 cards its awesome!

If you have a "Wulf, Lightsworn Beast" on the field, use "Blackwing - Zephros the Elite" to return it to your hand.Use plaguespreader zombie to place him ontop of your deck, Use "Zephyros" To return Wulf to your hand, and use "Glow-Up Bulb" to mill Wulf, and Special Summon both of them. With your field, you can Synchro Summon into a Level 5 and a Level 6, or a Level 9 Synchro Monster stupid plays are stupid.

So in the end... this card isnt crap like I initially posted he's retarded, thats right not broken not OP, he's retarded...

I give him a 4/5 because his cost is a bit iffy because if you cant return it to the hand he can't be summoned. So returning opponents synchro's is out of the question. Plus his effect can only be used once per duel.

Kudos Konami another shitty broken card to add to the ban list.

The Cynical Duelist.

Thursday, 30 June 2011

My weekly Local update

Hey guys Its issue 2 of the weekly QQ

This week I was playing gravekeepers at my locals, it was because I have just acquired a playset of Gold Rare Gravekeeeper's Spy and thought i'd show em off. And not only this with the tour guide tengu deck appaearing last week I thought this would throw them off greatly. Now not only this but the fairy deck had also been recently released and my amigo's were ready and waiting with the new deck, to everyone's dissapointment however no common krystia so the little man who owned one was hounded this weekend by everyone except me. I sat and calmly put my gravekeepers together out of my folder and laughed at the other peeps. even my two friends who were trying the fairy's even after being out a week or 2.

Nowadays a lot of people count Gravekeepers out because of six sams dominating the meta and them having no way of beating sams, but I do. A main decked Deck Devastation Virus! "This will be my key to vicotry today" was what I said to my friends who all looked at me nervously.

The fairy deck itself had some nice cards here's a list of the exclusives in it that are going to be effective in them:

Master Hyperion
Level 8
Fairy
Light
Atk: 2700
Def: 2100
Effect: You can remove from play 1 "Agent" monster from your side of the field, hand, or Graveyard to Special Summon this card from your hand. Once per turn, you can remove from play 1 LIGHT Fairy-Type monster from your Graveyard to select 1 card on the field and destroy it. If you control a face-up "The Sanctuary in the Sky", you can use this effect up to twice per turn.

The Agent of Mystery - Earth
Level 2
Fairy
Light
Attack: 1000
Def: 600
Effect/Tuner: When this card is Normal Summoned, you can add 1 "Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". If "The Sanctuary in the Sky" is on the field, you can add 1 "Master Hyperion" to your hand instead.

Cards from the Sky
Spell
Normal
Effect: Remove from play 1 LIGHT Fairy-Type monster in your hand and draw 2 cards. You cannot Special Summon or conduct your Battle Phase during the same turn you activate this card.

Divine Punishment
Trap
Counter
Effect: Activate only if "The Sanctuary in the Sky" is face-up on the field. Negate the activation of an opponent's Spell, Trap, or Effect Monster's effect, and destroy it.

So basically fairy's have become pretty powerful because of this deck. Which is great because they needed it and I like the deck myself. Infact I have 3 and have made my own hyperion deck, but it just wasn't gravekeepers. But with that counter trap they are going to have a huge defence and with hyperion being basically a judgment dragon or dark armed for faries they have plenty of juice to just everything. Overall it seems very balanced and no damage from battles with fairy's it was going to be a long day.

trading wise all went well, traded my old flamvell deck for a set of ultimate rare elemental hero fusions (picture below) except for wildedge and Necroid shaman, he didnt have those sadly. But still a beautiful set of cards I'll cherish forever.

But as far as the tournament went, it was like I said, long. There was as I expected tengu plant decks, only two that is but still 2 good looking match ups, T.G. were also played and sams. But my match ups were the worst...

First game was blackwings, a rough game but his vayu turbo build didnt go so well and I went 2-1 against him, a first turn dad in game two was scary. But as far as Deck Dev went in this game, it just fuelled his grave with vayu so I had to side it out. Game 2 was a Chaos Tengu Plant as expected, and Deck devastation virus destroyed him both games he couldnt do anything totally destroyed him 2-0.

But enough about me going 4-1 (damn sams) The fairy deck itself went really well. Now my friend played a very cool build running the tour guide engine that I mentioned in the last Weekly QQ. Making sangan appear straight away to get his earths quicker to basically whack hyperion on the field. Whereas my otherfriend thought that the White elephants gift engine would work for him. Both of them did really well going 3-2 and 4-1 making them have a great day in the office.

The pro's of running tour guide engine in this deck is chaos sorcerer bring playable in the deck making it a very powerful deck when it works. Not only this but he ran 1 pot of avarice too to make is so that he could recycle his used earths and tourguides to the fulles advantage. However it clashed sometimes and dead hands did occur but he still went 4-1 with this variant as light imprisoning mirror didnt hurt him as much so he still had ways around it.

My other friend unfortunately went 3 - 2 losing to fish OTK and my Gravekeepers. as I said Light imprisoning mirror against this deck is a bastard and shuts it down completely, even when he dropped a consecrated light to try and stop me he still had no chance.

So overall the fairy deck is a fantastic deck to play and has many different variants appearing and I can see it being either part of the new twilight builds or as a pure light beat or as a counter fairy stun and Im sure we will be seeing it in a lot of tournaments in the future so always keep a light imprisoning mirror handy.

So as a point to my last post, yes the lost sanctuary deck has changed the meta completely in a sense but its not as dominant as the six samurai who are still dominating hard and need to be stopped.

Below I will post the decks that my friends played and my gravekeepers for you guys to try and next week im playing dragunity's because I just got a playset of vajryana and they seem fun.

So until next time readers happy duelling and see you on dueling network. ;D

The Cynical Duelist.

Tuesday, 28 June 2011

Trent more than just a tree!

Okay guys you've voted and i'm here to tell you how awesome trent can be!!!!

This badass for started a tree! Think treebeard epic! This mofo can take any deck and allow it to FTK like nothing before!

You know that time when you were walking through the woods and you thought you were being followed... that was this bugger watching you walk. He even watches you sleep!!!

So why use him in a deck?



He's a level 5!!! so this means he need to be tributed, but dont worry he can also be summoned with lonefire blossom, the most unbalanced play in yugioh because it can turn into an FTK!

A guardian of the woods, this massive tree is believed to be immortal. With a description like this!!! its obvious he's a staple in every deck because of his immortal ability!

But what cards can work with him?

Well first he's earth... a tree of the land, he must be respected so therefore adding more of his plant friends to aide him is advised, glow up bulb can be used to make a Naturia barkion, brionac, or any level 6 synchro you need, gigaplant can special summon him. EVERYONE WANTS TO BE WITH THE TRENT!!!

Not only this but he's MASSIVE so when a chaos endmaster needs help killing a monster he can summon him from the deck to synchro for a level 8!!! Giving your deck even more PRO powers!

Sangan, giant rat these are just 2 guys who want trent by their side!!!

He also has a lot of tricks up his sleeve thats he's learned over the eternity he's lived on this planet so some of his ANCIENT RULES can special summon him back from the graveyard for a synchro summon or to be used as a tribute. Other tricks he has include Justi break and wall of thorns, these bad boys can defend your trent in order to pull off the trent FTK by basically being 2 extra mirror forces you can run at 3!

You can remove him with spore to make spore a level 6 tuner and use your tokens for a blackrose dragon too!!! Plus combine with the tomato crew "inmato" "cherry inmato" you can make level 10's for huge power plays...

and another reason why you should play this badass piece of bark is because this monster has the distinction, so far, of having the highest DEF of all Normal Plant-Type monsters. So suck it WALL OF IVY!!!

Hope you guys enjoyed this trent review and I look forward to seeing your decks on thursday!!

Have fun on the dueling field!!!

The Cynical Duelist

Wednesday, 22 June 2011

This past weekend as many of you may know I went to my locals testing a new deck. This was the first tournament in which players were allowed to use cards from Hidden Arsenal 4 over here (mainly Trishula) and Extreme Victory. Many people dismissed Extreme Victory as a “good set” but surprisingly, the top 2 had MORE cards from Extreme Victory then any other deck did.
Going into the tournament, I thought I wanted to run something with Reborn Tengu, simply because the card is that good. Many other people felt the same. Most commonly, people were using Reborn Tengu in their Plant variants, including myself at first, but after lots and lots of testing I came to the conclusion that the card was mediocre in Plants, and that something else was much, much better. And that card was Tour Guide from the Underworld which as you know, I reviewed on TWA a couple of weeks ago.

Just a reminder of what she does...

Dark/3/Fiend/1000/600
When this card is Normal Summoned, you can Special Summon 1 Level 3 Fiend-Type monster from your hand or Deck. Its effects are negated, and it cannot be used as a Synchro Material Monster.

First glancing at this card, you might think “Okay… and?” and believe me that was my first impression as well. This card was made to help the future Rank 3 Exceed monsters more playable, but I wanted to run it now!

Now, there weren’t many 3 Star Fiend-type monster to choose from, but the only one that matters is the amazing 3-eyed critter Sangan.

Now, Tour Guide negates effects of the monster it Special Summons, but this is irrelevant for Sangan. Once Sangan leaves the field it no longer has any ties to Tour Guide, and will activate its effect, letting you search for a monster. In Plants, this means you get basically any card in your deck, and especially the important ones like Lonefire Blossom, Dandylion, Debris Dragon, Effect Veiler, and Ryko.

Plants thrive off of Lonefire Blossom, setting up huge Synchro plays when combined with Monster Reborn, Call of the Haunted, or Limit Reverse. This usually leads to multiple Formula Synchron’s, any level 8 Synchro monster, Trishula, or a Shooting Star Dragon. Since Lonefire Blossom is a Semi-Limited card, your going to want easier access to it. Playing 3 Tour Guide and Sangan theoretically means you have 6 Lonefire Blossom’s; 2 actual Lonefire’s, 4 ways to get you to Lonefire.

Plant decks usually used Mystic Tomato to fetch Sangan. It was Plant-type, a Dark for Chaos Sorcerer, and a recruiter, but the huge downside is your opponent HAS to attack it. This is why I like Tour Guide much more.

There’s no battle games involved, it just straight gets you your Sangan, and Sangan gets you everything else! Playing Tour Guide just for Sangan is completely fine because SANGAN IS JUST THAT GOOD AND IMPORTANT.

Now, some people might say “Well what happens if after you get Sangan? Your other Tour Guides are basically dead.” While this is somewhat true, grabbing another Tour Guide isn’t awful by any means. A free monster and 2000 damage is one fourth of your opponents life points. You can also run a card such as Dark Mimic Lv.3, which is what I did, but after the weekend I regretted doing so as if I drew it, it was so dead...

Now what many people have been waiting for, my deck list!

Monsters:
3 Tour Guide from the Underworld
3 Ryko Lightsworn Hunter
2 Chaos Sorcerer
2 Debris Dragon
2 Lonefire Blossom
2 Effect Veiler
1 Super Nimble Mega Hamster
1 Dark Mimic Lv. 3
1 Sangan
1 Dandylion
1 Spore
1 Glow Up Bulb
1 D.D. Crow

Spells:
3 Pot of Avarice
2 Mystical Space Typhoon
1 Giant Trunade
1 Dark Hole
1 Monster Reborn
1 Foolish Burial
1 One for One

Traps:
2 Limit Reverse
2 Solemn Warning
2 Dust Tornado
1 Call of the Haunted
1 Torrential Tribute
1 Solemn Judgment

Extra Deck:
2 Blackrose Dragon
2 Formula Synchron
1 Shooting Star Dragon
1 Trishula Dragon of the Ice Barrier
1 Scrap Dragon
1 Colossal Fighter
1 Stardust Dragon
1 Ancient Fairy Dragon
1 Arcanite Magician
1 Iron Chain Dragon
1 Brionac Dragon of the Ice Barrier
1 Ally of Justice Catastor
1 Armory Arm

I ended up with a 4-1 record, narrowly missing top because of a dreadful tie breaker. Two of my friends also decided to run variants of my deck, one being ben who also ended with a 4-1 record, while my other friend who won 5-0. Congratulations to him!

My loses were to a Tengu Plant deck, and a Stun deck with King Tiger Wanghu. Decks I played and beat consisted of 2 Six Samurai decks, 1 Gravekeeper, 1 Chaos Plant. If I were to run this again I certainly would cut Dark Mimic. Other cards I disliked were Book of Moon and my second Effect Veiler, or D.D. Crow. I thought this tournament would be full of Plant decks… that I would play at least 4. I only ended up playing 2. So now I would either play 1 Crow 1 Veiler, or 2 Veiler.

Next up for me is this saturday. Unless the Lost Sanctuary Structure Deck changes the meta insanely, I will more then likely continue to work on, and run this deck. Until next time my readers, see you on the duel field.

The Cynical Duelist